Thursday, July 10, 2014
Progress Update - July 10, 2014
Sunday, May 4, 2014
Oldschool RS - Progress Report
Thursday, January 16, 2014
Rejuvenating the Wilderness | The Facts
Green Dragons/Multi-Combat
I actually thought they would follow through with making the Green Dragon spawn areas multi-combat. It's definitely a good idea to fight bots but not for people who use GD's as their GP income. I'm 50/50 on it, either way it wouldn't bother me. I've killed over 500 GD's since I started playing OSRS and if I can teleport away from one PKer, 10 shouldn't be a problem. Although, with one person chasing you, there's a chance you can still make it out of the wild, but, with 2-3 players on you in level 12 wild(Entangled/TB'd?), 10 Lobsters in your inventory, you don't have a chance. Maybe you're someone who doesn't mind risking decent gear to get the job done faster, like me. Regardless, there's not much of a chance.
It takes me 7 minutes per inventory, not including banking and walking back.
Check out the second link at the very top if you haven't already. Due to player feed-back, they've decided unanimously that they will not roll out this tweak to the Green Dragon spawns.
Red Dragons - Drop Table Update
This is definitely an awesome idea and should have been done back in 2007, why did you have to wait so long? Nobody wants to kill them because they're in level 40+ wild, you needed to be decently geared, and you couldn't teleport...
The NEW FISH
There will be a new fish added to RuneScape. You can only catch this certain fish at two fishing spots(total) in the Wilderness, granted you have acquired the bait from the Zombie Ruins in the wild. I really hope this bait is un-tradeable. If PK'ers want to have to best food available, they should have to get the bait and fish themselves.
Edit:
The new fish is going to be a Crab. It will heal 22 HP. You'll need 85 fishing to catch it and 90 cooking to cook it.
Demi-Bosses / Tzhaar Shield / AKA - Obsidian Shield - Magic/Ranging Version
I think having solo-able bosses is a good idea, it's almost like Rare spawns in World of Warcraft. Why would they choose the Obsidian Shield?!?! I can't wait to see the stats.
Edit:
The Ranging version of the shield will have a green trim and the Magic version will have a blue trim. I think it looks ugly but the stats are actually decent. These are going to be pricey variations of the Obsidian Shield.
Fountain of Rune
While you're near the Fountain of Rune, all spells will be free(no runes required), but, you will not gain XP for casting these spells.
If you are not training magic and know of an item that you lose profit on while Alching due to the price of Nature runes, you may be in luck.
The Fountain of Rune will generate GP into the game. It is possible that Nature runes will drop in price because of this update. Most likely before the update, possibly after depending how it rolls out.
The Looting Bag
This is a really awesome idea and I think it should have been introduced a long time ago. All of the food, pots, and small jewelry that gets left on the ground for looters that you could be using for your next kill, this will be extremely useful.
Wilderness Ditch Removal
It's about time they've removed the ditch. If you aren't PKing you aren't going to be near the ditch. Keep your trades strictly in the Edgeville Bank. If you're at the bank, surely you would realize they're running towards the wild, it's like 30 tiles from the bank.
They could also make it so if you're chasing them and they enter the wild, you stop chasing them. By default, they would enter the wilderness first so it could work.
Tuesday, January 14, 2014
OldSchool RuneScape 2007
I stopped looking for exploits ~4-5 months after the release, most of them were fixed, to my knowledge. I've decided to play legit until the developers assigned to this project couldn't sit still any longer and HAD to produce mass amounts of updates to keep busy and satisfied.
The Wilderness Rejuvenation is a good example. They've compiled a list of player suggested updates and tweaks which will be polled shortly. Each update and tweak will be polled by the community. I think the Developer blog looks AMAZING but the possible exploits that will enter the game with these update(s), even for a short amount of time, could be devastating on the economy.
Let me know what you think!
My IGN is DippinBandit.
I stream on Twitch.tv mostly on the weekends: http://twitch.tv/jeremy4444
I want to keep this blog updated, I love sharing my thoughts and ideas, I just wish I had more time!
Sunday, September 1, 2013
World of Warcraft: Trade Window Exploit 4.3
In the beginning I had joined a group known as RAoV. I had seen a lot of their videos on YouTube and I was very excited to see a exploiting team on WoW. I contacted Shorty and told him that I could help them find exploits for their videos. I had to prove myself worthy first which didn't take long. Eventually we all got comfortable with each other. Shorty and I messed around with quests, vehicles, game mechanics, etc. Shorty was the only person in the group that was willing to help test my ideas, Snyth was busy doing his own thing.
One night I was messing around with trading around 10 or 11 PM. I wanted to figure out if it was possible to trade someone really fast and have them enter an instance portal and get the trade window inside the instance. maybe 30-45 minutes of screwing around with my eyes about to fall out of my head, something strange happened. I tried to log out for the night and it wouldn't let me. I clicked it 5 or 10 times to be sure I wasn't lagging or still online client-side. I was still in-game and extremely excited. I told Shorty(raov members)about my findings and he was freaking out, we were both ecstatic. I closed my client to test something for him and the effects were lost. We spent another ~2 hours trying to recreate this, we figured it out and I went to sleep around 3 AM.
When I played RuneScape there were bugs that we referred to as "Forced Logouts", that was the first thing that came to mind. In RS you'd become unattackable and non-interactable, seems like I had the right idea..
Well, after a while of messing with it for hours and hours, all hope was nearly lost until I came across something incredible. I had switched over to my Rogue for some reason, he had the Glyph: Cheat Death. I logged in and recreated the bug, I gave up on what I was testing and went to duel some people in Gold Shire. Cheat Death, when you drop below a certain Health %, you're healed for X amount of health. This effect was only supposed to occur every 30 seconds or so. It constantly activated making it impossible to die. It was pretty awesome to see some results for the amount of time we put into this idea.
One or two days after I discovered ^, Shorty told me he had tried to make something with a profession. He noticed that if you created an item it wouldn't create the item or use up the materials. It was useless at that stage but we knew there was more to it, we couldn't give up. Shortly after, we figured out why the items weren't being created and why the materials weren't being used. The game thought that you were offline, it wasn't allowed to modify the values of the items in your bags BUT there was a small fault with the item stacking system which is explained below.
There were three requirements to make the duplication bug itself, possible.
1. When you clicked log out and remained logged in, you'd have to disconnect from the game and log back in. You'd have 15 minutes to duplicate items. As soon as you clicked log out you'd be set to AFK and it couldn't be changed.
2. You had to have one of the items that you were going to duplicate already in your inventory.. and it has to be stackable. For Example: Place 1 Eternal Fire(or X stacks of 1) in your inventory and spam click the materials. It would create the item(s) with one set of materials without using them in the process.
3. The last requirement was deleting one item from each stack to update the new values with the server because the items were created while, "technically", offline.
This exploit was fixed after being posted publicly. Every exploit posted on public forums will eventually fixed.
@Shorty/Michael - You're a cool kid, I have nothing against you, truly. It wasn't fair that you blocked me after the exploit was leaked because you made a mistake.
@Snyth - You're a prick. You wouldn't help me with any of my "useless" ideas. You beat around the bush and tried to tell me that every minor/major idea I had spoken to you about was "technically" useless or impossible.
Tale my advice, if you think you've found something useful, take your time with it before posting it for publicity, it's worth it.
Thanks for reading.
Friday, June 29, 2012
Future Efforts
www.runebit.com
This is one of their forums. It is being controlled by the hacker as I post this.
The game is in Pre-Alpha as I post this.



