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Thursday, July 10, 2014

Progress Update - July 10, 2014

I'm killing Ankou's in hopes of a Level-3 Clue scroll. I'm also going for 80 Attack here, which shouldn't take too long. I gathered up 648 Death runes in my first trip with only 18 Lobsters, 200 were from a random event. If you'd to watch my stream, click the link below and follow me!




Sunday, May 4, 2014

Oldschool RS - Progress Report

I currently have 1,293 Total Level and 122 Quest Points.

GOALS:

80 Attack
80 Defence
70 Range
70 Cooking
50 Firemaking
50 Mining
50 Herblore
45 Runecrafting
60 Prayer
50 Agility

Current Stats:


Thursday, January 16, 2014

Rejuvenating the Wilderness | The Facts

Rejuvenating the Wilderness


Development Update #1 - Mod Mat K's Update - Based on player feedback


Development Update #2 - Updated World Map


Green Dragons/Multi-Combat

I actually thought they would follow through with making the Green Dragon spawn areas multi-combat. It's definitely a good idea to fight bots but not for people who use GD's as their GP income. I'm 50/50 on it, either way it wouldn't bother me. I've killed over 500 GD's since I started playing OSRS and if I can teleport away from one PKer, 10 shouldn't be a problem. Although, with one person chasing you, there's a chance you can still make it out of the wild, but, with 2-3 players on you in level 12 wild(Entangled/TB'd?), 10 Lobsters in your inventory, you don't have a chance. Maybe you're someone who doesn't mind risking decent gear to get the job done faster, like me. Regardless, there's not much of a chance.

It takes me 7 minutes per inventory, not including banking and walking back.

Check out the second link at the very top if you haven't already. Due to player feed-back, they've decided unanimously that they will not roll out this tweak to the Green Dragon spawns.

Red Dragons - Drop Table Update

This is definitely an awesome idea and should have been done back in 2007, why did you have to wait so long? Nobody wants to kill them because they're in level 40+ wild, you needed to be decently geared, and you couldn't teleport...

The NEW FISH

There will be a new fish added to RuneScape. You can only catch this certain fish at two fishing spots(total) in the Wilderness, granted you have acquired the bait from the Zombie Ruins in the wild. I really hope this bait is un-tradeable. If PK'ers want to have to best food available, they should have to get the bait and fish themselves.

Edit:

The new fish is going to be a Crab. It will heal 22 HP. You'll need 85 fishing to catch it and 90 cooking to cook it.

Demi-Bosses / Tzhaar Shield / AKA - Obsidian Shield - Magic/Ranging Version

I think having solo-able bosses is a good idea, it's almost like Rare spawns in World of Warcraft. Why would they choose the Obsidian Shield?!?! I can't wait to see the stats.

Edit:

The Ranging version of the shield will have a green trim and the Magic version will have a blue trim. I think it looks ugly but the stats are actually decent. These are going to be pricey variations of the Obsidian Shield.

Fountain of Rune

While you're near the Fountain of Rune, all spells will be free(no runes required), but, you will not gain XP for casting these spells.

If you are not training magic and know of an item that you lose profit on while Alching due to the price of Nature runes, you may be in luck.

The Fountain of Rune will generate GP into the game. It is possible that Nature runes will drop in price because of this update. Most likely before the update, possibly after depending how it rolls out.

The Looting Bag

This is a really awesome idea and I think it should have been introduced a long time ago. All of the food, pots, and small jewelry that gets left on the ground for looters that you could be using for your next kill, this will be extremely useful.

Wilderness Ditch Removal

It's about time they've removed the ditch. If you aren't PKing you aren't going to be near the ditch. Keep your trades strictly in the Edgeville Bank. If you're at the bank, surely you would realize they're running towards the wild, it's like 30 tiles from the bank.

They could also make it so if you're chasing them and they enter the wild, you stop chasing them. By default, they would enter the wilderness first so it could work.

Tuesday, January 14, 2014

OldSchool RuneScape 2007

I started playing 2-3 weeks after the release of OldSchool RS. As of 01/14/2014 I am 1166 total. I'm proud of my 95 Strength!

I stopped looking for exploits ~4-5 months after the release, most of them were fixed, to my knowledge. I've decided to play legit until the developers assigned to this project couldn't sit still any longer and HAD to produce mass amounts of updates to keep busy and satisfied.

The Wilderness Rejuvenation is a good example. They've compiled a list of player suggested updates and tweaks which will be polled shortly. Each update and tweak will be polled by the community. I think the Developer blog looks AMAZING but the possible exploits that will enter the game with these update(s), even for a short amount of time, could be devastating on the economy.

Let me know what you think!

My IGN is DippinBandit.

I stream on Twitch.tv mostly on the weekends: http://twitch.tv/jeremy4444

I want to keep this blog updated, I love sharing my thoughts and ideas, I just wish I had more time!

Sunday, September 1, 2013

World of Warcraft: Trade Window Exploit 4.3

In the beginning I had joined a group known as RAoV. I had seen a lot of their videos on YouTube and I was very excited to see a exploiting team on WoW. I contacted Shorty and told him that I could help them find exploits for their videos. I had to prove myself worthy first which didn't take long. Eventually we all got comfortable with each other. Shorty and I messed around with quests, vehicles, game mechanics, etc. Shorty was the only person in the group that was willing to help test my ideas, Snyth was busy doing his own thing.

One night I was messing around with trading around 10 or 11 PM. I wanted to figure out if it was possible to trade someone really fast and have them enter an instance portal and get the trade window inside the instance. maybe 30-45 minutes of screwing around with my eyes about to fall out of my head, something strange happened. I tried to log out for the night and it wouldn't let me. I clicked it 5 or 10 times to be sure I wasn't lagging or still online client-side. I was still in-game and extremely excited. I told Shorty(raov members)about my findings and he was freaking out, we were both ecstatic. I closed my client to test something for him and the effects were lost. We spent another ~2 hours trying to recreate this, we figured it out and I went to sleep around 3 AM.

When I played RuneScape there were bugs that we referred to as "Forced Logouts", that was the first thing that came to mind. In RS you'd become unattackable and non-interactable, seems like I had the right idea..

Well, after a while of messing with it for hours and hours, all hope was nearly lost until I came across something incredible. I had switched over to my Rogue for some reason, he had the Glyph: Cheat Death. I logged in and recreated the bug, I gave up on what I was testing and went to duel some people in Gold Shire. Cheat Death, when you drop below a certain Health %, you're healed for X amount of health. This effect was only supposed to occur every 30 seconds or so. It constantly activated making it impossible to die. It was pretty awesome to see some results for the amount of time we put into this idea.

One or two days after I discovered ^, Shorty told me he had tried to make something with a profession. He noticed that if you created an item it wouldn't create the item or use up the materials. It was useless at that stage but we knew there was more to it, we couldn't give up. Shortly after, we figured out why the items weren't being created and why the materials weren't being used. The game thought that you were offline, it wasn't allowed to modify the values of the items in your bags BUT there was a small fault with the item stacking system which is explained below.

There were three requirements to make the duplication bug itself, possible.

1. When you clicked log out and remained logged in, you'd have to disconnect from the game and log back in. You'd have 15 minutes to duplicate items. As soon as you clicked log out you'd be set to AFK and it couldn't be changed.

2. You had to have one of the items that you were going to duplicate already in your inventory.. and it has to be stackable. For Example: Place 1 Eternal Fire(or X stacks of 1) in your inventory and spam click the materials. It would create the item(s) with one set of materials without using them in the process.

3. The last requirement was deleting one item from each stack to update the new values with the server because the items were created while, "technically", offline.

This exploit was fixed after being posted publicly. Every exploit posted on public forums will eventually fixed.

@Shorty/Michael - You're a cool kid, I have nothing against you, truly. It wasn't fair that you blocked me after the exploit was leaked because you made a mistake.

@Snyth - You're a prick. You wouldn't help me with any of my "useless" ideas. You beat around the bush and tried to tell me that every minor/major idea I had spoken to you about was "technically" useless or impossible.

Tale my advice, if you think you've found something useful, take your time with it before posting it for publicity, it's worth it.

Thanks for reading.

Friday, June 29, 2012

Future Efforts

I won't be bugging on RuneScape anymore, I'll be focusing more on 2006Scape, an exact remake of RuneScape in 2006. The game is currently in Pre-Alpha and being worked on day in and day out.

The game is extremely buggy right now. I've found one extremely easy duplication bug, no-clip methods, Forced Teleport's, mini-game effect smuggles, and a few other bugs. Some of these will be functional in the full release.

One thing I dislike about this project is the cocky admins. They act as if they're untouchable. I had warned one of the admins that somebody had access to multiple domains and emails, they didn't list. I was banned from the IRC for trying to help. If it continues, it will destroy the project. Many bug abusers from RuneScape would happily join 2006Scape just to piss them off.

It will be 1x experience, all NPCs properly placed, all mini-games fully working, every quest up until May 15, 2006, accurate monster drop tables, etc.


If you'd like to try it, here's some links:

 This is their original website but a hacker currently has control over it. I don't recommend visiting it, I can't guarantee it's safe.

This is their current website, it is secure. Make an account, swing by the IRC, post on the forums, hang out!

www.runebit.com
This is one of their forums. It is being controlled by the hacker as I post this.

Extra Info:

No updates will be included past May 15, 2006, that is the cut-off date for content.

The game is in Pre-Alpha as I post this.

Introduction

My name is Jeremy, I'm currently 20 years old. I've played RuneScape off and on for almost 9 years. I haven't been online for more than an hour at a time for the past year. Sometimes I'll log in, mess around some, and log out. It's not appealing anymore and I don't blame it on my age, I love RuneScape. The "Combat Evolution" update which is currently in beta as I write this, has made me lose all hope for the game I once loved so dearly.

They aren't thinking about the impact their updates are making on their players. They brought back free trade to essentially "herd the sheep". As soon as they brought back free trading, a ton of people came back. They saw that as an opportunity to implement the Squeal of Fortune, essentially selling in-game items. No matter how many people complained about it, they did nothing.

The combat update in my opinion, is over complicated. RuneScape has been known to be a fun, sit back and relax MMO for years. Let's compare it to World of Warcraft, RIFT, or some other well-known MMO. They're trying to keep up with their competitors but originality and uniqueness will be lost in the process.